REVIEW: Marginal Worlds Magic Item Deck

DISCLAIMER: I receieved a sample PDF version of this deck and the attached GM guide booklet in return for an honest review. Adjustments may be made to the final product before publication.

Marginal Worlds is the first TTRPG product from the creators of the Maniculum podcast, Zoey Franznick and Mac Boyle.

(The Maniculum is dedicated to retelling strange tales from Medieval literature then harvesting them for RPG ideas. I heartily recommend it, particularly if you like other great podcasts such as Weird Medieval Guys, What the Folklore, Fictoplasm or the Appendix N Book Club.)

Marginal Worlds presents 50 system neutral magical items in the form of a deck of cards. The cards are for player use. A separate pdf/booklet is provided for GMs, this gives expanded information about the items, including rules advice, different options for how they work and the possible consequences of using them. There’s a few other goodies as well, including notes from a party of adventurers who inhabit the marginal world itself.

Each card provides a one paragraph description of a magical item, a picture of it, and usually an accompanying quote from a Medieval bestiary, tale or medical text. Each item is either lifted straight from the pages of Medieval literature or created by riffing on them. I do mean pages literally by the way; some of the items are gamified versions of Medieval marginalia, (weird doodles made in illuminated manuscripts, Google them if you haven’t heard of them before, they’re a trip).

The cards are marked with icons, (a bit like Magic: The Gathering or Pokemon cards), these icons indicate if an item is rare, sentient, powerful, cursed, or has been given a D&D 5e write-up in one of the apoendices.

Items include the Axe of the Green Knight, Helpful Pot of Mouse, Roaming Shell, Donestre-Tears Ink, Howling Helmet, Amphisbaena Cloak, and Drunken Awl.

First off, this is a great concept and right up my street. A lot of modern fantasy set in supposedly Medieval worlds lacks even a tenth of the mind-boggling weirdness of the real Middle Ages. I’ve written books seeking to redress that balance and I’m always delighted to see other creators doing the same.

This approach of drawing from history works particularly well for artefacts. Magic items perform two main functions in RPGs – power ups and plot hooks. Power ups grant new abilities such as invisibility, or bonuses to rolls e.g. to hit. Plot hooks send the player characters off on new quests, reveal new lore, present fresh problems for the player characters to deal with or opportunities for them to gain some advantage. (Cursed items may provide debuffs instead of power-ups, but are a great source of plot hooks.) A good magic item does both of course. So, I particularly appreciate the way the items in Marginal Worlds have more texture and history than the standard +1 Sword of Frost that you see in video games and D&D. Reading a card from this deck may reveal the existence of a bizarre nation of demi-human beings, allude to the deeds of a brutal hero or unlucky saint, or shed light on dubious but effective medical practices. These items absolutely drip with personality. (And occasionally blood.)

Let’s take the example of the Fire-Hen Arrows. They’re basically just slightly volatile arrows that do extra fire damage. Anyone who’s played D&D, or almost any fantasy RPG, or practically any CRPG ever, is familiar with weapons that do elemental damage. But instead of being enchanted by a wizard or something, these arrows are fletched with feathers from chickens that come from a far off land. Anyone who grabs one of these chickens will catch fire and burn to death. Now you don’t just have fire arrows, you potentially have a quest to the land of the lethal inferno-chickens. (And the lingering question of exactly how those feathers were harvested.)

Let’s look at a few more cards in detail.

The Staff of Panotios. A staff covered in large ears, it channels the powers of the giant-eared Panotios people, (Panotii), – granting excellent hearing, a summonable invisible ear and even a miraculous cure for deafness. (One item I wish was real.) It’s delightfully weird, hints at a wider world of strangeness and has multiple uses which encourage players to be creative, overall an ideal magic item.

Mellified Man. It’s like a really good health potion that cures just about anything! Just one tiny snag, it’s made by slowly mummifying a human in honey, (beginning while they’re alive). A roll is required to choke down this cannibalistic, candied treat. (Yes, this was a real idea in Medieval medicine, though I don’t recall learning if it was ever actually done.) This would certainly make for a nicely gruesome macguffin that the player characters have to track down to either cure themselves of some horrible ailment, or acquire for a mysterious patron.

(Almost as grisly are the deadly sling-bullets made of brains, from Irish mythology.)

Snail Talisman. This artefact allows you to summon a Leaping Snail, which is a great inclusion for anyone who enjoys Medieval marginalia – scholars of Medieval manuscripts have long been baffled by the number of illustrations of snails, many of them in pitched battle with knights. The D&D write-up of the Leaping Snail makes it a pretty devastating opponent for a low-level party, (high AC, brutal leaping attack with added poison), unless they can box it in somehow. Another Medieval meme, this time of warrior rabbits, inspired a similar item in this deck – Rod of the Rabbit. (Stop giggling at the back there.)

Curadmír: Cauldron of the Hero’s Portion. I like this item because it’s useless in combat, therefore it implies a setting where the player characters are doing more than dungeon crawling. Its power is that at certain times it becomes a source of infinite pork stew, enough to give everyone present a portion. But each person who dips a ladle into the cauldron gets a portion equivalent to their honour. I can see lots of opportunities for political manoeuvring and skullduggery with this item.

  • Using it to test the worthiness of a newly encountered NPC.
  • Smuggling in pork to bulk out your ally’s portion, thus improving their reputation.
  • Secretly swapping your portion with someone who was judged more honourable than you. Or swapping two NPCs’ portions to see if you can start trouble.
  • Catching the villain who’s been swapping portions!
  • Demonstrating the treachery of the Wicked Duke to the king by serving the cauldron up at a royal banquet and watching as the Duke is judged wanting and serves himself up a bowl of flavourless greasewater.
  • Proving that the poor orphan in your care is the chieftain’s son and heir returned to her, because why else would he receive a portion as large as the chieftain’s own?
  • And, of course, in a game of Pendragon you could use this item to visibly track Glory and Virtues for the player knights and their rivals in court.

The appendices add some of what I’d call bonus content –

  • Expanded effect tables for a couple of items – The Stone Harper and The Bragaful.
  • D&D 5e stats for most of the items. (Perhaps it would be better to say, “advice on making these items compatible with D&D”. The item descriptions aren’t actually laid out as they would be in a dedicated D&D book. Some entries simply say something like “use this spell to simulate the item’s effect”. Others go into more detail, laying out specific bonuses and damage dice.)
  • Advice on making deals with faeries and how to complicate your players’ lives if they’re foolhardy enough to try using the fey-summoning item to call up a faerie noble. My favourite Appendix! The fey are not to be messed with. And it includes a fun little table of weird things faeries may ask for as payment for their services.

History buffs, and the merely curious, will also appreciate the glossary, which gives a little bit of information about the various real world “tomes” and objects which inspired the magic items of Marginal Worlds.

Soojin Paek who, like Zoe Franznick, worked on the award-winning video game Pentiment, is the artist for this project. The artwork on the cards and in the GM’s guide has that almost cartoony style typical of Medieval marginalia. It’s very appealing, even cute. I’m a fan. Ironically, it might not fit gritty fantasy games which people imagine are more realistic. (Historical accuracy doesn’t always mean historical verisimilitude.)

A couple of layout quibbles.

  1. The items are divided into three broad categories artefacts, clothes and weapons. In the deck sample pdf, these categories are in the following order – clothes, weapons, artefacts. In the GM’s guide they’re in the order – artefacts, clothes, weapons. This does make it trickier to cross reference between the two pdfs. With physical copies this would be irrelevant of course, because cards can be shuffled however you like. (And, as noted above, this could be changed in the final version.)
  2. I see why the D&D 5e write-ups were separated off into an appendix – this product is intended to stand on its own feet as a system neutral resource usable for any RPG. But this does mean that to get the full information on an item to use it in D&D, you would have to cross reference the cards document with two different parts of the GM booklet. Which would be quite a lot of scrolling.

Minor quibbles aside, I enjoyed reading through this deck of Medieval madness. Despite already having the sample PDFs I’m tempted to back the Kickstarter so I can get hold of physical copies of the cards.

Perhaps more importantly.

  1. I want to show this deck to my friends and to other GMs at my local RPG club. Because I know it’ll make them laugh, and wince and get excited about the possibilities it opens up. And because I want to see what they’d do with it.
  2. After going through it all myself, I’ve had a bunch of ideas for quests, situations and complications to throw at my players.

If you’d like to know more, here’s a link to the creators’ promo video. https://rb.gy/tixyhp

If you think you might like to support the Kickstarter yourself then follow the link below.

https://www.kickstarter.com/projects/themaniculumpodcast/marginal-worlds-magic-item-expansion-pack

Review of Frogborn by Georg Dunnwald

Part of my Mörk Borg Madness Review Series.

Author’s description. “The unspeakable depravity of the way they dress… the unimaginable horror of their singing… only wretched SCVM would side with…the FROGBORN.In the swamps of the dying world born and raised. In the bog is where they spend most of their days. Killing stuff, brewing, relaxing in pools, shooting some travellers that behave like fools. Until a couple of scvm who were up to no good, started making trouble in their neighborhood… Enjoy a swamp-themed class!”

An explicitly heavy metal class, daubed in corpse paint, the Frogborn is a little eerie, but not viscerally disgusting like many Mörk Borg classes. The art shows a bright, near-luminous, green frog-humanoid looming up from a dark brown-green swamp. If I saw it in some new iteration of Teenage Mutant Ninja Turtles I wouldn’t bat an eye.

(Top marks for the Fresh Prince references in the description, very well done.)

Powers/gifts follow a mixture of metal and marsh themes, including a helpful fist-sized firefly, a sludge-flail, and corpse paint which actually let’s the character pass as undead, (maybe).

One ability, the Bogcoffin, spawns a monster each day, but its motivations and loyalties are left unclear. (Loyal minion? Disloyal minion? Uncontrollable berserker?) Players and GMs will have to negotiate those at the table.

I did like that the Frogborn can gain an extra Omen each day if they let out a suitably metal growl.

The standard table of d6 origins offere some good, characterful roleplaying hooks.

Overall. Do you like frogs and heavy metal? Then you’re onto a winner with this class. More generally, the Frogborn is fun and functional: they should survive their first encounter at least, and I like their swampy abilities for the most part. The author has definitely leaned into the inherent humour of the Dying World, which I appreciate.

Available now, pay what you want, from Itch. https://getaro.itch.io/frogborn

Look out for more Mörk Borg Madness as I review more third-party content for the Doom Metal game.

And don’t forget that I make Mörk Borg stuff myself!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible-zine

Review of Vile Jackalope by Sabboth Ochoa and Jack Ferrasbane

Part of my Mörk Borg Madness Review Series.

Author’s description. “Whether or not you had once been a human, it’s unknown. What you are, however, is certainly something of disdain and suspicion.” Vile Jackalope is a free optional class for Mörk Borg created in collaboration by Sabboth Ochoa and Jack Ferrasbane. Art and design also done by Sabboth. This class heavily leans into the lore of the default setting of Mörk Borg but it should be compatible with all settings. Please consider providing feedback as we are open to updating and adjusting it to make it as interesting as possible! Or don’t! Mörk Borg is a strange world after all.

The artwork and layout are very Mörk Borg. Two columns of white text on a black background, with some hot pink text and yellow highlights thrown in for good measure. The full page black and white portrait of a grinning Jackalope is impressively eerie, but also quite appealing. I could see the Jackalope as a main character in a spooky anime.

A table of d6 backgrounds draws heavily on established Dying World lore and offers some good plot hooks and starting points.

Jackalopes start with 1 Blessing of SHE. These are themed around rabbits in literature, (Alice in Wonderland, Watership Down), as well as the influence of the two headed basilisk SHE. Powers include deception, luck, avoiding damage and communion with SHE.

A swift and cunning class, the Jackalope has little hope of surviving melee, and must rely on tricks to survive. The word choice and order of words is a little strange here and there, perhaps English is a second language for the creators, perhaps this is a way of increasing the eerieness of the text.

Overall. An unusual class, even by Mörk Borg standards. Quirky, cool, well suited to intrigue in a crumbling court or to scavenging on the outskirts of society. Great artwork. Definitely worth a try if you fancy a weird thief or mage character who must try even harder than most scvm to stay alive.

Available now, pay what you want, from Itch. https://sabbotho.itch.io/mrk-borg-class-vile-jackalope

Look out for more Mörk Borg Madness as I review more third-party content for the Doom Metal game.

And don’t forget that I make Mörk Borg stuff myself!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible-zine

Review of Flesh Alchemist by Philipp Teich

Part of my Mörk Borg Madness Review Series.

Author’s description. “Text You use flesh to prolong your life. During the day, you work as a doctor and study occult alchemy formulas; at night, you raid tombs and desecrate crypts to procure the body parts for your god complex. Optimizing the body has a completely different meaning for you. By creating life from the dead, you have angered the Reaper. Death is now looking for you.”

A character class based around self-improvement through surgery, a suitably morbid concept for Mörk Borg.

A single landscape page with a double column of text on the left and black and red artwork spreading menacingly from the left. The art, by Strega van den Berg, is a pool of blood with the indistinct shapes of limbs and heads emerging from its edges. An inhuman torso emerges from the top. Pretty distinctive all told, it would make good monster artwork too.

The Alchemist can make a small number of useful concoctions each day from a pool of d8 types. Including fire resistance, healing, poison, and a very unpleasant potion made from a troll’s earwax that grants hearing powers.

The Alchemist also gets a body modification or surgery ability, e.g. an extra arm, hardened skin or a stretchy spine. I do like the extra limb, which is slightly unruly but allows an extra attack. Stats are pretty solid. Interestingly HP is affected by Agility instead of Toughness, perhaps representing skill with surgery allowing the Alchemist to artificially improve their own durability.

Overall. A fairly durable class, always able to do something useful due to their concoctions, and fairly well setup to be a spellcaster. The concept taps into a rich vein of body horror. A worthy addition to a band of unscrupulous Scvm.

Available now, pay what you want, from Itch. https://philipp-teich.itch.io/flesh-alchemist

Look out for more Mörk Borg Madness as I review more third-party content for the Doom Metal game.

And don’t forget that I make Mörk Borg stuff myself!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible-zine

Review of Conniving Condottiere by The Gonzo GM

Part of my Mörk Borg Madness Review Series.

Author’s description. “An optional player class based on the Italian condottiere (mercenary commander), with the boisterous attitude of the commedia dell’arte character Il Capitano, and a heavy dash of Brancalonia.”

(In case you were wondering. Brancalonia is a 3rd party supplement for D&D, providing a setting and player options based on Early Modern Italy and glorying in its own little sub-genre of “spaghetti fantasy”. Roguish, messy, wine-sodden, lowish fantasy.)

The layout could fit one of the core books, art on one page and a two column spread on the other. I really like the artwork, a red silhouette of a proud Renaissance soldier with the head of a cockerel. They crow to the sky while a blazing yellow sun rises behind them. Nothing in the text suggests this character is meant to be a human-chicken hybrid, but that’s absolutely how I’d run one.

The content of the class would not have fitted into the core Mörk Borg book. (That’s an observation not a criticism.) The Condottiere hails from a proposed South which is unaware of, perhaps even unaffected by, the death metal apocalypse assailing the North, (AKA the whole Dying World). Amongst the nosepicking nihilists of a classic Mörk Borg party, this relatively optimistic character will stick out like a sore thumb. But that’s ok, everyone has their thing. The Pale One is weird because they’re an alien who maybe fell from the sky, the Condottiere is weird because they still hope to reach retirement.

The Condottiere is a light fighter class. Tough, far less meaty pound for pound than a Fanged Deserter, but a little more agile, and with an ability to pull aggro which they might well not survive.

Condottieres get 1 vaguely Italian themed item each, such as a pasta flail, a distracting carnival mask which smells of salami, or an attack cockerel. (I loved the reference to the malebranche demons from the Divine Comedy.)

Overall. Bold artwork and a cocksure character concept should make for a fun time in game. Sometimes it’s nice to run an optimistic character through a horrible world and watch their confidence get them into trouble. Your mileage will vary depending on how funny you thought the salami mask was.

Available now, pay what you want, from Itch. https://thegonzogm.itch.io/conniving-condottiere

Look out for more Mörk Borg Madness as I review more third-party content for the Doom Metal game.

And don’t forget that I make Mörk Borg stuff myself!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible-zine

Review of Sinful Meatcage by Philipp Teich

Part of my Mörk Borg Madness Review Series.

Author’s description. “Deity or demon – once you were a mighty superhuman force. Until you angered the sorceress Nis. She imprisoned you in a human body using a dangerous dark ritual, and stripped you of all your powers. 

Mortality is a new concept for you: when your skin prison dies, your spirit remains trapped inside it and – fully conscious – experiences the body painfully decaying.”

A fairly standard Mörk Borg layout, landscape, two columns, picture of a classical looking person drinking wine on the right. The art features a bit of nudity, but in that offhand artistic way which might, (or might not), have been scandalous a few hundred years ago, but looks almost respectable to the modern eye.

I quite like the idea of playing a humbled god or demon, though I’d have liked some background options e.g. god of wine, demon of deception.

Instead of different origins, you roll up a way to escape your meatcage. As expected, these methods are difficult and unpleasant, and most are immoral e.g. murdering one who truly loves you. It is interesting to have an MB class with a clear end goal in mind.

D8 sinful powers vary from making tests easier to magically stealing treasure or vomiting horribly on your enemies. All useful enough, and you get two per character.

Overall. A solid class built around a cool idea. If playing a Meatcage, you’ll want to go into it with a strong character concept to help your trapped demon/god stand out from the crowd.

Available now, pay what you want, from DrivethruRPG https://www.drivethrurpg.com/m/product/386358

Look out for more Mörk Borg Madness as I review more third-party content for the Doom Metal game.

And don’t forget that I make Mörk Borg stuff myself!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible-zine

Review of The Dead Moon by Brandon Troelstrup

Part of my Mörk Borg Madness Review Series

Author’s description –

Wherever you are… seek shelter. For the next 24 hours, the Dead Moon shall bestow this dreadful land with even more madness. Are you prepared? Probably not.”

Contains –

  • “A unique hook for Psalm 4:3 (or any other terrible circumstance)… hold out in a shelter while hourly maladies occur by an evil moon’s influence.
  • 3 pages of brootal Mork-Borgian art and layout
  • d24 Terrible Things under The Dead Moon”

An interesting shift away from the standard dungeon crawl. This short module offers a siege style adventure. The PCs must find shelter or go mad. Then they must survive for 24 hours while the Dead Moon rains down horrors – birds try to devour the house, terrified sacrifices beg for shelter, berserkers and were-creatures try to break in.

There is no solution, only survival. Though any party which does survive will see one of the undruids responsible grinning at them from a distance. And that undruid better have powerful magic or a fast horse, because any group I play with would set off after him at a dead run and not stop until they’d cut him into tiny pieces.

The art style and layout is pretty standard Mörk Borg, black and yellow backgrounds with black and white text. It’s mostly laid out in a straightforward, easy to read way, though a few words are obscured by droplets of background colour. The hand-drawn, (hand-scrawled?), cover is very cool, with a crazed, three-eyed skull moon presiding over three oddly elongated undruids.

Overall. I like the change of pace this module offers – instead of sneaking around a dungeon your Scvm will need to batten down the hatches and use whatever they can find to survive. It’s more of a horror adventure than a classic fantasy adventure, and horror fits Mörk Borg very well.

Available, pay what you want, from Itch. https://scryskill.itch.io/thedeadmoon

And don’t forget that I make Mörk Borg stuff myself!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatib

Review of La Noblesse Tyrannise by Ross Hollander

Part of my Mörk Borg Madness Review Series.

Author’s description. “The corroding nobility hide away from the coming end. They sequester themselves in mansions and surround themselves with all the remaining fine things of this world, quieting the fear in their hearts with extravagant opulence. And who is left to deal with it? Who starves so their tables may groan under lavish feasts, who deals with their eerie and sometimes murderous traditions, who has to deal with the monsters that creep into existence in these their loci of gruesome indulgence? Everyone else.”

Including-

  • the SEDITIOUS SERVANT class, a call coming from inside the house
  • monsters in the theme of nobility, indulgent pastimes and gross decadence
  • several adventure locations and plot hooks for each tied to the upper crust of the dying world
  • MANSION-CRAWLING, a small collection of tables for the absurdities and corruption of the upper classes: mottos, treasure, heirlooms, grisly exhibits, grim household staff, eerie estates and more.

I wasn’t expecting to be reviewing John Hollander again so soon! But I’m a sucker, (hah), for all things gothic, so this supplement about decaying, depraved. monstrous nobility really caught my interest.

The art is minimal and the layout straightforward. Easy to read and print, leaves the content to live or die on its own terms.

This is my second time reading through a John Hollander production and I’m really enjoying his fulsome, dramatic, writing style, it really fits the over the top vibes of Mörk Borg. It feels like it should be screamed from a rooftop by a prophet of doom!

The monsters are a varied bunch – demons, faeries, vampires, mutants, dragons and more. Each one fits the theme of nobility, and/or calls back to gothic or classic literature, including Jane Eyre, and Polidori’s The Vampyre. Themes include inheritance, shame, servants, cruel courtiers, and hunting, (including those who eat the souls of the animals they hunt). I loved the Attic Wailer, mutated horrors locked away for generations, (definitely stealing that for some of my Lovecraftian Mörk Borg sessions). The assassin who “prunes” embarassing members of a noble family is also very fun. There’s a take on the classic “murderous painting” which can actually flee from painting to painting, making for a very cinematic fight. And the heart of an ancestor, which inhabits new generations of descendants, growing tougher and more horrible with each transplant, a great villain for any game!

The various locations fill out some details for key aristocratic/royal locations from the core book. Not sure what to do with the Shadow King’s Court? Hollander’s got some points to get you started.

Locations old and new offer odd story hooks. Explore “abandoned” manors, foment revolution, rescue rich students from a crazed professor, clean up after occult societies, assassinate and replace shadowy aristocrats, heist your way into a theatre to change the script and save a noble’s favourite character, discover that you are the quarry of a particularly evil hunt!

The Seditious Servant character class is a thief-like class, not tough but agile. They can pick one of 4 abilities, all to do with stealing or sneaking around mansions. They’re really custom made for mansion crawling and will be less useful elsewhere. An ideal class to use for a replacement if an existing PC is devoured by a Vaultwyrm or murdered by a pallid, immortal elder.

Mansion Crawling is a separate document with a bunch of tables for generating and populating castles and mansions. There are family secrets, (I really like the one where they’re only pretending to be cannibals to save face). Servants, (mostly creepy and dangerous, but there is a wanton washerwoman). Some interesting heirlooms, treasures and reasons to raid the location, (all different tables). A few detestable pets, “reasons time is running out”, secret chambers and secret passages. The standout table is the “gruesome displays”, which is disgusting and inventive in equal measures, and not something most people would think to put into an adventure generator. There is a wry, dark, and quite bawdy sense of humour on display in this supplement.

I rolled on the tables to see if I could piece together an interesting short adventure from them. With the help of RNG I ended up with the following. The PCs think they’ve got an easy burgling job in an isolated castle, (they just need to get through the wolf-haunted wilderness outside), only to find the family is engaged in a hidden war with another family, has a squad of maid assassins, and is protected by swarms of increasingly paranoid and angry ghosts. And if any PCs try to pose as family members they better be ready to have their skin and hair checked against the samples pinned to the family tree display. Reasonably interesting, with a definite feeling of growing threat and panic.

Overall. I love this supplement just for the collection of gothic, aristocratic monsters. The story hooks and adventure generators are pretty useful too, lots of opportunities for intrigue, horror and looting. Definitely worth getting this if the aesthetic appeals to you, or you want something a bit different, (and more meaningul), than a standard dungeon. Aside from its use for Mörk Borg and OSR games in general, fans of The Ghastly Affair or They Came From Beyond the Grave! could get a lot of use out of the monster descriptions and story hooks.

Available now, pay what you want, from Itch. https://ross-hollander.itch.io/la-noblesse-tyrannise

Look out for more Mörk Borg Madness as I review more third-party content for the Doom Metal game.

And don’t forget that I make Mörk Borg stuff myself!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible-zine

Review of Shattered Doppelganger by Weeg

Part of my Mörk Borg Madness series

THIS REVIEW WILL SOON BE OUTDATED AS WEEG IS REWORKING THIS SUPPLEMENT.

Described by the author as “one part body horror, one part psychological horror, and one part existential crisis (or, three parts existential crisis, if you prefer).”

Contains –

  • d6 class powers of varying usefulness
  • a very simple rule for when to change your persona
  • d66 names you might need to burn through
  • d10 suggestions for titles of renown you may claim to have
  • A potentially entertaining companion
  • Color and Grayscale version

This class has a very original theme with tons of roleplaying potential, and seems well suited to the Dying World.

The layout and art style reflect the theme very well, stray paragraphs of text and daubs of colour swirl around an uncertain centre – giving the impression of a shattered mind. The colour palette of black, Mörk Borg yellow, poison green, and luminous pinks and purples adds to the chaos but somehow hangs together. Leering, mask-like faces ensure the overall effect is suitably sinister.

The powers focus on change – shifting stats, memories, shape, even personalities and vary wildly in their utility, (as advertised). One power lets you reduce test DRs by 4 an unlimited number of times per day so long as you can describe memories which connect this action to a past action. That could slow down play dramatically and make the character too powerful, so I would impose a limit on it. Other groups might embrace that kind of chaos.

Overall. This class feels like it would be a lot of fun to play; it gives you the chance to play many different characters in one. It’s not everyday you see a class which could match the Pale One for weirdness and body horror! I would definitely add it my repertoire.

Available, pay what you want, from Itch. https://mechaweeg.itch.io/shattered-doppelganger

As always, I’ll mention that I make Mörk Borg stuff too!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible

If this character type appeals to you, and if you have a strong stomach, check out the Manifest Delusions series by Michael R. Fletcher.

Review of Vampyr Thrall by Atomic Gear

Part of my Mörk Borg Madness Review Series

Author’s description –

A custom character class compatible with the dark fantasy tabletop roleplaying game Mörk Borg. Warning: contains artwork depicting nudity.

A servant of dark powers, imbued with unclean gifts, yet leashed to their liege by a bondage of servitude.

1 page. The layout is straightforward, mostly white text on mostly black background, with some Mörk Borg pink and yellow in the mix.

The character art is striking and well drawn, I wouldn’t be surprised to see it between the covers of a 90s vampire game. As the author warns, the art is a mostly nude goth-punk fantasy pinup drenched in moody pink. The Thrall’s ‘armour’ is far more suited to titillation than to defence. (Amusingly, this fits with their roll for starting armour, which will get them light armour at best.) One could argue that a cruel vampiric master would dress their slave in armour which looks erotic but leaves almost all the vital areas completely exposed; after all, bleeding humans are the best kind of humans when you’re a vampire. Armour buffs will be duly enraged or amused by the impracticality of the outfit. Oddly, the Thrall’s neck is protected, possibly to spite any vampires seeking to poach them.

Armour aside, the Thrall is tough and dangerous by Mörk Borg player character standards.

The Thrall gains a generous two powers from a pool of 8. All are creepy and vampiric, including – enhanced strength, claws, summoning hungry dogs, and extra sneakiness.

Eye of the Snake is the classic vampiric hypnosis power. It’s resisted with the target’s morale, which is a very elegant use of the existing rules.

Gift of the Crow grants horrid insights, as long you’re willing to eat human eyeballs! Yuck, yuck, yuck.

This is definitely an evil character class, or at least, one which has willingly accepted enslavement by an evil being who commands them to carry out evil acts. (And I say this as someone who has written giant spider and cult leader character classes.)

Nonetheless, I found the table of vampire masters to your Thrall the most compelling part of the class. The Night Hag, The Graveyard Haunter, The Rat Prince! I might well revisit this list the next time I play Thousand Year Old Vampire.

Overall. Clearly the author has some affection for vampires, as do I, so I’m inclined to recommend this class, at least as a source of inspiration. It’s definitely cool. (That’s presuming you’re not put off by nudity on a character sheet. I would write up a PG version before bringing it to my RPG club.) Players will need to be happy to lean into depravity or wallow in moral despair if they’re going to enjoy playing a Thrall. But then, the world is ending, so what matter a little more murder and mayhem?

Available, pay what you want, from Itch. https://atomicgear.itch.io/the-vampyr-thrall

As always, I’ll mention that I make Mörk Borg stuff too!

https://www.drivethrurpg.com/browse/pub/16868/Better-Dreams

https://richard-56789.itch.io/ghoulish-grin-mork-borg-compatible